
And once you're visually used to the range of the ability of a specific god, those line abilities like his dash just feel so nice and fluid. In any case, I've really loved this effect for the entirety of Ratatoskr's kit, for example. "Ground Targeting" has been recommended in conjunction with some of these abilities.but that targeter is so small, and sometimes the range of the ability is less than the max range that the ground targeter uses (55 units for the center of the ability, while the targeter goes up to 70 units). You'll notice that, for these examples, all examples of normal casting are leaps with AOE contact. Short list of my comfort in using Normal Casting:
Cerberus' Ghastly Breath and Paralyzing Spit. + Cuts down ability usage time by a significant amount. The advantage being less time spent on targeting your ability, which would mean a faster reaction and skill shot use. Depending on the skill, I still find it helpful to use Normal Casting. With quick cast it totally eliminates the step of the range/targeting graphic and just casts the ability instantly based on where your mouse is. I've since changed default to Instant Casting. The skill is a line or cone ability with a set distance or AOE independent of the distance of your aiming. I am here to tell you that, if you are willing to use Instant Casting (at least with some abilities), it's makes a really, really nice difference in gameplay feel and is absolutely worth trying. Wherever you're currently aiming, once you hit the button, it automatically triggers the skill. In any case, Instant Casting is just that. (As a side note, there's an intermediate action, called Quick Casting, where you press and hold the button to set up, and release the button to activate, but that function sucks, IMO) I'm used to taking my time with abilities, and am adjusted to it that I can generally act quickly if I need to get something off. Historically, I've always defaulted to Normal Casting. This function is helpful if you're taking time to set up and aim, but the need to press 2 buttons means that your time to activate the ability - if you need to act quickly - is always going to be slower than if you only had to click the button once. So after 1 year i realizd that i was missing a lot because of the quickcasting. You might be able to still custom bind the normal cast to ctrl+button so that you can see the range. Bl00dylicious at 14:48 That's something I hadn't thought about Gnarly404. Need to know the range use the normal cast.
It is situational because many times you will miss aoe skills. You could try to map some keys in a way that you have normal and quickcast at the same time. This doesn't apply to ALL skills, as some skills are automatic activation once you click the button. from my pov(i used quickcast 1 year-> bad habit retained from lol) quick cast is very very very situational.
This means that you press the skill key, it pops up a preliminary targeting system (shows AOE effect area), and then you press left click (PC) or the corresponding button on the controller (console). If you don't change the gameplay settings for this function, depending on the skill, hitting the key will default to Normal Casting. (Spawned from recent talks with Kriega, boogiebass, and Taco)